TTWO — Take-Two Interactive Software, Inc.
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games.
Price chart & technical analysis
Loading chart…
As of 2026-09-13, TTWO traded at $215.47 (market cap ~$40.3B), down 11.3% over the prior month and sitting 5.4% below its 20-day and 9.1% below its 50-day moving averages, with RSI(14) at 36.2. The entire forward story now hinges on one dated event: Grand Theft Auto VI, scheduled for release on 2026-11-19, which anchors management's FY27 net bookings guidance of $8.0-8.2B.
There is a visible split. The sell side is close to uniformly bullish: 46 Buy ratings against 12 Hold and zero Sells, with a consensus price target of $290.33 (recent average $291.20, range $270-$313), and targets were marked up through June-August 2026. The tape disagrees. As of 2026-09-13 the stock was at $215.47, down 11.33% over one month, below its 20-, 50- and 200-day moving averages, with RSI at 36.2 - note this is roughly 10% below the ~$239-$240 level referenced in the news flow, so the pre-catalyst de-risking has continued since those notes were compiled. Desks like B. Riley have framed the pullback as pre-launch jitters rather than fundamental deterioration; with a binary $8B+ catalyst nine weeks out, that is a reasonable read, but the price action is not confirming it yet.
Revenue has ground higher over three years: roughly $1.30-$1.40B per quarter in FY24, $1.50-$1.77B across FY26, with TTM revenue through 2026-06-30 of $6.69B. YoY growth accelerated through FY26 (+12.4% in the June 2025 quarter, +31.1% in Sept 2025, +24.9% in Dec 2025) then decelerated hard to +2.0% in the June 2026 quarter ($1,533.9M vs $1,503.8M). That deceleration is a product-slate trough - no major release in that window, with NBA 2K27 not shipping until 2026-09-04 and GTA VI on 2026-11-19 - not evidence of demand erosion, but it is the number the trailing metrics see. GAAP profitability is the bigger optical problem: TTM operating income is -$161.5M, TTM net income -$320.4M, TTM EPS -$1.72. That is not a broken business; it is roughly $1.1B/year of non-cash Zynga intangible amortization (implying TTM EBITDA near $965M, a ~14% margin) layered on a peak R&D cycle ($273.8M in the June 2026 quarter alone). Gross margin did compress YoY in the latest quarter (57.5% vs 62.8% a year earlier). And the FY25 comparables are essentially unusable: the March 2024 and March 2025 quarters carried roughly $4.9B of combined impairment/write-down charges (diluted EPS of -$17.02 and -$21.08), which collapsed stockholders' equity from $8.5B in Dec 2023 to $2.14B in March 2025. Net read: revenue is stable-to-inflecting up, GAAP margins are artificially depressed and mix-driven, and cash generation is choppy but positive on a TTM basis ($326.1M).
Fair, not cheap - and the multiple is carrying the whole thesis. As of 2026-09-13, at $215.47, the TTM P/E of -124.5 and PEG of -1.36 are meaningless against -$1.72 of TTM EPS. On the FMP next-fiscal-year consensus (EPS $6.946, revenue $8.577B, consistent with FY27 net bookings guidance of $8.0-8.2B), the stock trades at about 31.0x forward earnings. P/S is 6.03 against a five-year average of 5.07, roughly a 19% premium, and the 11.1x book value is distorted by an equity base that impairments cut from $8.5B to $3.6B. Trailing EV/EBITDA of 42.3x looks absurd only because trailing EBITDA is depressed by launch-year spend. The useful framing: 31x a transition-year FY27 estimate is not a bargain, but on an estimated first-full-GTA-VI year (FY28, ending March 2028) EPS of roughly $9.55, the stock is about 22.6x - roughly market-plus for a premium content franchise. Fairly valued if the launch lands on time; expensive if it slips again. Note the deterministic score labels valuation 'Neutral vs. its own history' (reference score 63.2), which lines up with this read.
The price is a call option on a launch, not a reading of current earnings. TTM EPS is -$1.72 while the stock trades at $215.47 - the market is capitalizing a future cash-flow stream, not today's income statement. Two consequences. First, anyone screening on trailing earnings will wrongly conclude the stock is uninvestable; the numbers that matter are FY27 net bookings guidance of $8.0-8.2B and the FY28 earnings power it implies, both of which depend on a shipment date. Second, because consensus already sits near $290 (about 41.8x the FY27 estimate), the asymmetry is skewed: a clean 2026-11-19 launch with unchanged guidance likely validates the current multiple rather than expanding it, while a slip into FY28 removes the estimate the multiple rests on. Watch guidance, not the print - Q2 FY27 in early November 2026 is the last checkpoint before launch.
As of 2026-09-13, TTWO closed at $215.47 with RSI(14) at 36.2 - weak, but not oversold. Price sat 5.4% below its 20-day SMA (roughly $228), 9.1% below its 50-day (roughly $237), and 5.3% below its 200-day (roughly $227): a downtrend inside a wider range rather than a crash. Returns tell the same story - +0.36% over the past week, -11.33% over the past month, still +1.76% over three months and +3.30% over six - a sharp pre-catalyst de-risk against an intact medium-term trend. Within the 52-week band of $187.63-$265.94, the stock is about 19% off the high and 15% off the low. Entry implication: there is no technical confirmation of a bottom, and RSI at 36 has room to fall before genuine capitulation. Scaling in below $215 ahead of the November launch is defensible; reclaiming the 50-day near $237 would be the first real evidence the de-risking is finished; a close below $187.63 would suggest the market is pricing a delay.
- Monetary easing / lower discount rates: Take-Two's value is unusually back-end loaded on a 2026-2027 release cycle, so a falling risk-free rate mechanically supports the multiple more than it does for a near-term cash generator.
- Polarization of consumer spending toward mega-franchises: GTA VI sits squarely on the winning side of this trend, while Zynga's casual mobile portfolio (roughly a third of bookings) is more exposed to a soft ad market and discretionary fatigue.
- Console cycle positioning: the PS5 / Xbox Series X|S installed base is mature and highly monetizable today, but a next-generation transition later in the decade could complicate the tail of GTA VI's online annuity.
- Platform and regulatory economics: app-store fee structures, mobile privacy/ad-targeting changes and digital storefront terms flow directly into Zynga margins and Take-Two's digital mix.
- FX and global hardware demand: GTA is a worldwide launch, so European/Asian consumer weakness or a strong dollar trims reported bookings, and any tariff-driven console price increases would dampen sell-through at exactly the wrong moment.
- Grand Theft Auto VI launch on 2026-11-19 for PlayStation 5 and Xbox Series X|S - the largest entertainment product launch of the decade and the sole anchor of FY27 guidance of $8.0-8.2B net bookings.
- Q2 FY27 earnings in early November 2026: the final reporting checkpoint before launch, and the most likely venue for a guidance revision in either direction.
- Annual shareholder meeting on 2026-09-17, where management may give incremental pre-launch operational and marketing color.
- NBA 2K27, launched 2026-09-04, with its recurrent consumer spending ramp into the holiday quarter - a meaningful near-term bookings contributor while GTA VI ramps.
- Post-launch GTA VI Online monetization roadmap and PC release timing, plus any initial FY28 framing, which is where the multi-year earnings power actually gets defined.
- Continued recovery in mobile bookings and in-game advertising at Zynga, which would lift the non-GTA baseline.
- Another GTA VI delay: the title has already moved from FY25 to May 2026 to 2026-11-19, and a slip into FY28 would invalidate the $8.0-8.2B net bookings guide and remove the earnings estimate the entire multiple rests on.
- Launch execution risk: server capacity, day-one quality, and a botched release would damage a franchise worth more than the company's current book equity and would suppress the GTA Online annuity that follows.
- No GAAP profitability cushion: TTM operating margin of -2.4%, ROIC of -1.6%, TTM EPS of -$1.72, and trailing EV/EBITDA of 42.3x mean the valuation is entirely dependent on forward execution, with no earnings floor to fall back on.
- Zynga goodwill and intangibles: after roughly $4.9B of FY25 impairment charges, stockholders' equity is only $3.6B against $9.06B of assets, leaving limited cushion for further write-downs.
- Technical fragility: price is below all three key moving averages with RSI at 36.2 and the 52-week low of $187.63 only about 13% away; a break there could trigger a genuine de-rating rather than a pause.
- Negative near-term free cash flow: Q1 FY27 FCF was -$193.8M on $273.8M of quarterly R&D and launch marketing, so cash generation stays lumpy until GTA VI revenue lands.
At $215.47 on 2026-09-13, TTWO is a launch bet wearing the clothes of a franchise compounder. The trailing numbers look bad - TTM EPS -$1.72, operating margin -2.4%, ROIC -1.6% - but that is mostly a pre-launch investment trough, roughly $1.1B/year of non-cash Zynga amortization, and ~$4.9B of FY25 impairment noise, not structural decay; revenue is growing, TTM FCF is +$326M, and the balance sheet is serviceable. The stock has de-risked 11% in a month to 5-9% below its key moving averages with RSI at 36, which is a reasonable but unconfirmed entry zone ahead of the 2026-11-19 GTA VI launch. Fairly valued, not cheap, with the entire FY28 earnings base dependent on that date holding. Underwrite the launch or don't own it.
I used a forward earnings multiple on FY28 (ending March 2028) - the first full year containing GTA VI, since the 2026-11-19 launch gives FY27 only about four and a half months of contribution. Starting from the next-fiscal-year consensus of $8.577B revenue and $6.946 EPS, I assume FY28 revenue of roughly $10.6B (+24%) and a 17% net margin as GTA VI's digital mix lifts gross margin and the Zynga intangible amortization rolls down, giving EPS of about $9.55. Applying 27x - a premium to the broad market justified by the GTA Online annuity, but a discount to the ~31x paid on the transition-year FY27 estimate and to the 41.8x implied by the $290 Street target - yields $9.55 x 27 = $258, about 20% above the 2026-09-13 price of $215.47 and below consensus, reflecting real delay/execution risk on the single catalyst underpinning the estimate.
The 46.4 'Fair Fundamentals' score is arithmetically sound but structurally handicapped, and I would rate it roughly 15 points higher (low-60s, top of Fair / bottom of Good). Its two heaviest legs - growth at 25.9 and quality/profitability at 29.5 - read trailing YoY revenue (+2.0% in the June 2026 quarter), a -2.4% TTM operating margin and -1.6% ROIC, none of which capture that Q1 FY27 FCF of -$193.8M and $273.8M of R&D are pre-launch GTA VI investment, that roughly $1.1B of annual non-cash Zynga amortization sits between EBITDA (~$965M TTM, ~14% margin) and GAAP operating income, or that the FY25 comparables it benchmarks against contained ~$4.9B of impairments. I am also deviating from the fixed band-to-lean mapping (Fair Fundamentals maps mechanically to Neutral) because of one specific, dated, structurally invisible event: GTA VI's confirmed 2026-11-19 launch, with FY27 net bookings guided to $8.0-8.2B - a trailing-financials score cannot see it, and it is the single variable that determines whether the FY27/FY28 estimates in the valuation are real. Finally, the flagged equity discontinuity (+63% between 2025-03-31 and 2025-06-30) means growth/trend legs spanning that point deserve discounted weight, which is why confidence is capped at Medium rather than High.
AI-generated analysis for informational purposes only, not financial advice.