#195S&P 500 rank

TTWO — Take-Two Interactive Software, Inc.

2-yr score: 53.5/100 (Middle 40%)Technology
$206.16−0.26%
Description

Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games.

Score breakdownLatest quarter46.4 · Fair
Growth
25.9
Quality / Profitability
29.5
Financial health
44.4
Ratio screener
62.8
Track record: 2-yr avg 53.5 (Fair, 8 quarters ≈ 2 yrs) · long-term avg 60.5 (Good, 40 quarters ≈ 10 yrs) · next earnings Nov 9, 2026 (in 18 days)
Valuation context (informational only — not part of the score)
Neutral vs. its own history
Entry timing (informational only — not part of the score)
Neutral
Live market dataPrice updated Oct 21, 4:28 PM ET
P/E (TTM)
-119.2
Yield
0.01%
RSI (14)
47.0
vs SMA20
+0.59%
vs SMA50
-4.76%
vs SMA200
-6.98%
Analyst target
$295
+43.0%
8 analysts
AI theoretical price
$258
+25.1%
as of 2026-09-13

Price chart & technical analysis

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AI deep-dive analysisAnalysis as of 2026-09-13 - price/technical figures below reflect that date, not live market data

As of 2026-09-13, TTWO traded at $215.47 (market cap ~$40.3B), down 11.3% over the prior month and sitting 5.4% below its 20-day and 9.1% below its 50-day moving averages, with RSI(14) at 36.2. The entire forward story now hinges on one dated event: Grand Theft Auto VI, scheduled for release on 2026-11-19, which anchors management's FY27 net bookings guidance of $8.0-8.2B.

AI sentimentNeutral

There is a visible split. The sell side is close to uniformly bullish: 46 Buy ratings against 12 Hold and zero Sells, with a consensus price target of $290.33 (recent average $291.20, range $270-$313), and targets were marked up through June-August 2026. The tape disagrees. As of 2026-09-13 the stock was at $215.47, down 11.33% over one month, below its 20-, 50- and 200-day moving averages, with RSI at 36.2 - note this is roughly 10% below the ~$239-$240 level referenced in the news flow, so the pre-catalyst de-risking has continued since those notes were compiled. Desks like B. Riley have framed the pullback as pre-launch jitters rather than fundamental deterioration; with a binary $8B+ catalyst nine weeks out, that is a reasonable read, but the price action is not confirming it yet.

Quarterly trend

Revenue has ground higher over three years: roughly $1.30-$1.40B per quarter in FY24, $1.50-$1.77B across FY26, with TTM revenue through 2026-06-30 of $6.69B. YoY growth accelerated through FY26 (+12.4% in the June 2025 quarter, +31.1% in Sept 2025, +24.9% in Dec 2025) then decelerated hard to +2.0% in the June 2026 quarter ($1,533.9M vs $1,503.8M). That deceleration is a product-slate trough - no major release in that window, with NBA 2K27 not shipping until 2026-09-04 and GTA VI on 2026-11-19 - not evidence of demand erosion, but it is the number the trailing metrics see. GAAP profitability is the bigger optical problem: TTM operating income is -$161.5M, TTM net income -$320.4M, TTM EPS -$1.72. That is not a broken business; it is roughly $1.1B/year of non-cash Zynga intangible amortization (implying TTM EBITDA near $965M, a ~14% margin) layered on a peak R&D cycle ($273.8M in the June 2026 quarter alone). Gross margin did compress YoY in the latest quarter (57.5% vs 62.8% a year earlier). And the FY25 comparables are essentially unusable: the March 2024 and March 2025 quarters carried roughly $4.9B of combined impairment/write-down charges (diluted EPS of -$17.02 and -$21.08), which collapsed stockholders' equity from $8.5B in Dec 2023 to $2.14B in March 2025. Net read: revenue is stable-to-inflecting up, GAAP margins are artificially depressed and mix-driven, and cash generation is choppy but positive on a TTM basis ($326.1M).

Valuation assessment

Fair, not cheap - and the multiple is carrying the whole thesis. As of 2026-09-13, at $215.47, the TTM P/E of -124.5 and PEG of -1.36 are meaningless against -$1.72 of TTM EPS. On the FMP next-fiscal-year consensus (EPS $6.946, revenue $8.577B, consistent with FY27 net bookings guidance of $8.0-8.2B), the stock trades at about 31.0x forward earnings. P/S is 6.03 against a five-year average of 5.07, roughly a 19% premium, and the 11.1x book value is distorted by an equity base that impairments cut from $8.5B to $3.6B. Trailing EV/EBITDA of 42.3x looks absurd only because trailing EBITDA is depressed by launch-year spend. The useful framing: 31x a transition-year FY27 estimate is not a bargain, but on an estimated first-full-GTA-VI year (FY28, ending March 2028) EPS of roughly $9.55, the stock is about 22.6x - roughly market-plus for a premium content franchise. Fairly valued if the launch lands on time; expensive if it slips again. Note the deterministic score labels valuation 'Neutral vs. its own history' (reference score 63.2), which lines up with this read.

Price vs. earnings playbook

The price is a call option on a launch, not a reading of current earnings. TTM EPS is -$1.72 while the stock trades at $215.47 - the market is capitalizing a future cash-flow stream, not today's income statement. Two consequences. First, anyone screening on trailing earnings will wrongly conclude the stock is uninvestable; the numbers that matter are FY27 net bookings guidance of $8.0-8.2B and the FY28 earnings power it implies, both of which depend on a shipment date. Second, because consensus already sits near $290 (about 41.8x the FY27 estimate), the asymmetry is skewed: a clean 2026-11-19 launch with unchanged guidance likely validates the current multiple rather than expanding it, while a slip into FY28 removes the estimate the multiple rests on. Watch guidance, not the print - Q2 FY27 in early November 2026 is the last checkpoint before launch.

Technical picture

As of 2026-09-13, TTWO closed at $215.47 with RSI(14) at 36.2 - weak, but not oversold. Price sat 5.4% below its 20-day SMA (roughly $228), 9.1% below its 50-day (roughly $237), and 5.3% below its 200-day (roughly $227): a downtrend inside a wider range rather than a crash. Returns tell the same story - +0.36% over the past week, -11.33% over the past month, still +1.76% over three months and +3.30% over six - a sharp pre-catalyst de-risk against an intact medium-term trend. Within the 52-week band of $187.63-$265.94, the stock is about 19% off the high and 15% off the low. Entry implication: there is no technical confirmation of a bottom, and RSI at 36 has room to fall before genuine capitulation. Scaling in below $215 ahead of the November launch is defensible; reclaiming the 50-day near $237 would be the first real evidence the de-risking is finished; a close below $187.63 would suggest the market is pricing a delay.

Macro factors
  • Monetary easing / lower discount rates: Take-Two's value is unusually back-end loaded on a 2026-2027 release cycle, so a falling risk-free rate mechanically supports the multiple more than it does for a near-term cash generator.
  • Polarization of consumer spending toward mega-franchises: GTA VI sits squarely on the winning side of this trend, while Zynga's casual mobile portfolio (roughly a third of bookings) is more exposed to a soft ad market and discretionary fatigue.
  • Console cycle positioning: the PS5 / Xbox Series X|S installed base is mature and highly monetizable today, but a next-generation transition later in the decade could complicate the tail of GTA VI's online annuity.
  • Platform and regulatory economics: app-store fee structures, mobile privacy/ad-targeting changes and digital storefront terms flow directly into Zynga margins and Take-Two's digital mix.
  • FX and global hardware demand: GTA is a worldwide launch, so European/Asian consumer weakness or a strong dollar trims reported bookings, and any tariff-driven console price increases would dampen sell-through at exactly the wrong moment.
Key catalysts
  • Grand Theft Auto VI launch on 2026-11-19 for PlayStation 5 and Xbox Series X|S - the largest entertainment product launch of the decade and the sole anchor of FY27 guidance of $8.0-8.2B net bookings.
  • Q2 FY27 earnings in early November 2026: the final reporting checkpoint before launch, and the most likely venue for a guidance revision in either direction.
  • Annual shareholder meeting on 2026-09-17, where management may give incremental pre-launch operational and marketing color.
  • NBA 2K27, launched 2026-09-04, with its recurrent consumer spending ramp into the holiday quarter - a meaningful near-term bookings contributor while GTA VI ramps.
  • Post-launch GTA VI Online monetization roadmap and PC release timing, plus any initial FY28 framing, which is where the multi-year earnings power actually gets defined.
  • Continued recovery in mobile bookings and in-game advertising at Zynga, which would lift the non-GTA baseline.
Key risks
  • Another GTA VI delay: the title has already moved from FY25 to May 2026 to 2026-11-19, and a slip into FY28 would invalidate the $8.0-8.2B net bookings guide and remove the earnings estimate the entire multiple rests on.
  • Launch execution risk: server capacity, day-one quality, and a botched release would damage a franchise worth more than the company's current book equity and would suppress the GTA Online annuity that follows.
  • No GAAP profitability cushion: TTM operating margin of -2.4%, ROIC of -1.6%, TTM EPS of -$1.72, and trailing EV/EBITDA of 42.3x mean the valuation is entirely dependent on forward execution, with no earnings floor to fall back on.
  • Zynga goodwill and intangibles: after roughly $4.9B of FY25 impairment charges, stockholders' equity is only $3.6B against $9.06B of assets, leaving limited cushion for further write-downs.
  • Technical fragility: price is below all three key moving averages with RSI at 36.2 and the 52-week low of $187.63 only about 13% away; a break there could trigger a genuine de-rating rather than a pause.
  • Negative near-term free cash flow: Q1 FY27 FCF was -$193.8M on $273.8M of quarterly R&D and launch marketing, so cash generation stays lumpy until GTA VI revenue lands.
Investment thesis

At $215.47 on 2026-09-13, TTWO is a launch bet wearing the clothes of a franchise compounder. The trailing numbers look bad - TTM EPS -$1.72, operating margin -2.4%, ROIC -1.6% - but that is mostly a pre-launch investment trough, roughly $1.1B/year of non-cash Zynga amortization, and ~$4.9B of FY25 impairment noise, not structural decay; revenue is growing, TTM FCF is +$326M, and the balance sheet is serviceable. The stock has de-risked 11% in a month to 5-9% below its key moving averages with RSI at 36, which is a reasonable but unconfirmed entry zone ahead of the 2026-11-19 GTA VI launch. Fairly valued, not cheap, with the entire FY28 earnings base dependent on that date holding. Underwrite the launch or don't own it.

AI theoretical price methodology

I used a forward earnings multiple on FY28 (ending March 2028) - the first full year containing GTA VI, since the 2026-11-19 launch gives FY27 only about four and a half months of contribution. Starting from the next-fiscal-year consensus of $8.577B revenue and $6.946 EPS, I assume FY28 revenue of roughly $10.6B (+24%) and a 17% net margin as GTA VI's digital mix lifts gross margin and the Zynga intangible amortization rolls down, giving EPS of about $9.55. Applying 27x - a premium to the broad market justified by the GTA Online annuity, but a discount to the ~31x paid on the transition-year FY27 estimate and to the 41.8x implied by the $290 Street target - yields $9.55 x 27 = $258, about 20% above the 2026-09-13 price of $215.47 and below consensus, reflecting real delay/execution risk on the single catalyst underpinning the estimate.

AI lean: Cautiously BullishConfidence: Medium
AI review of the deterministic score
Partially Agree

The 46.4 'Fair Fundamentals' score is arithmetically sound but structurally handicapped, and I would rate it roughly 15 points higher (low-60s, top of Fair / bottom of Good). Its two heaviest legs - growth at 25.9 and quality/profitability at 29.5 - read trailing YoY revenue (+2.0% in the June 2026 quarter), a -2.4% TTM operating margin and -1.6% ROIC, none of which capture that Q1 FY27 FCF of -$193.8M and $273.8M of R&D are pre-launch GTA VI investment, that roughly $1.1B of annual non-cash Zynga amortization sits between EBITDA (~$965M TTM, ~14% margin) and GAAP operating income, or that the FY25 comparables it benchmarks against contained ~$4.9B of impairments. I am also deviating from the fixed band-to-lean mapping (Fair Fundamentals maps mechanically to Neutral) because of one specific, dated, structurally invisible event: GTA VI's confirmed 2026-11-19 launch, with FY27 net bookings guided to $8.0-8.2B - a trailing-financials score cannot see it, and it is the single variable that determines whether the FY27/FY28 estimates in the valuation are real. Finally, the flagged equity discontinuity (+63% between 2025-03-31 and 2025-06-30) means growth/trend legs spanning that point deserve discounted weight, which is why confidence is capped at Medium rather than High.

AI-generated analysis for informational purposes only, not financial advice.